Home All News Valorant Finally Addresses Rifle Accuracy In Patch 2.02

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Valorant Finally Addresses Rifle Accuracy In Patch 2.02

Valorant Finally Addresses Rifle Accuracy In Patch 2.02

Tired of seeing people run-and-gun headshots that just look absolutely free? It’s as tiring for you as it is for me. Thankfully, in the latest patch for Valorant, Patch 2.02, Rifle Accuracy received a stern looking at. You will still be able to get rifle kills while running at long ranges, but it’s not going to be as easy as before. This was teased in the last Ask Valorant, but a nerf was confirmed. There were complaints coming in from the community and pros alike, and it’s a good thing we saw a change like this.

Of course, there will be complaints, but this was a change for the better. What happened?

Weapon Update for Rifle Accuracy

This was not a major update for most players, that’s for sure. But it’s sure a helpful one. If you’d like to see the full details on the competitive changes, you can find that here. We’ll cover it in brief, but that link takes you to deeper details.  But let’s talk about Rifle Accuracy! This concerns Bulldog, Guardian, Phantom, and Vandal. All rifles in Valorant will have increased error possibility when moving and shooting. This is to be more in line with what it would be like running and actually shooting a rifle.

You can still get those long-range run-and-gun kills, but they will be rare, especially at longer distances. It won’t penalize you for up-close run-and-gun though, so don’t stress out. They will be keeping an eye on this to see how it actually affects the game. As far as the actual numbers go:

  • Running Error across rifles increased 3.75 >>> 5.0
  • Walking Error across rifles increased .8 >>> 1.1
  • Crouch-moving Error across rifles increased .3 >>> .8

I will say that I’m glad Smurfs and Boosted Accounts are seeing some kind of changes and attention too. More was needed from the Winter Update. They want players to wind up in the right rank, so if you’re doing exceptionally well, if you’re in Iron – Diamond, you’ll receive Bonus RR. That sounds pretty good to me, to be honest. Plus, if smurfs are just styling on everyone, they’ll scale faster and won’t get to stay in the low ranks too long punishing weaker/less-skilled players.

They also made Diamond 3’s premade size cap at 2 players. Valorant’s devs understand that you want to play with your friends, and that makes sense. But this change was to make sure there’s integrity in the competitive scene, and hopefully has fewer people getting carried up through the ranks to Immortal. Diamond 3 is essentially the final proving grounds before you get to Immortal+. It’s a nice thing to see in addition to Valorant’s Rifle accuracy changes in this latest patch. So again, while it’s a shorter patch, everything in it is of the utmost importance.

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